4/2/2023 0 Comments Beancounter ksp mod![]() ![]() Report such bugs to your planet pack author as this is an intended change (only cosmetic).ġ.) Finally fixed CreateColors, making the colorsfix setting obsolete.ġ.) Fixed a small incompatibility with PQSCity repositioning in SigmaDimensions.ġ.) Performance improvements to the MapSO polar fixes courtesy advice. Few mods used it, so it has been removed completely as of Release-146.Ĩ.) Because we now unpack multipart PQSCity's correctly, you may find some PQSCity structures are in the earth or floating. If you really need distant colliders, turn this off, but you'd best have a good reason (I can't think of any).ħ.) The particle system was hopelessly broken and has been since sometime past 1.10.x. Maybe make a save just in case? )Ħ.) The "collider fix" as it's called, which fixes the event in which you sink into the terrain on distant bodies, is now on by default. This is probably not lethal but I don't want you to be unaware. Though it will be safer overall for new missions, be careful loading existing craft there. We work around this in game now, but if you need createColor colors, turn option "EnableColorFix" to false.ĥ.) As of release-151, polar generation behavior has changed slightly. Very few mods to my knowledge use this parameter, but a few do (JNSQ for example). ![]() if you need the old behavior, see config option UseIncorrectScatterDensityLogic.Ĥ.) As of Release-119, LandControl createColors is no longer obeyed, it is forced on to avoid another bug. Normally we'd not change things like this, but this is technically the correct stock behavior of the node so. The 1.11.x,1.10.x,1.9.x and 1.8.x releases are deprecatedĢ.) Multistar Solar panel support requires an additional config file, attached to release.ģ.) As of release-107, scatter density underwent a bugfix on all bodies globally that results in densities acting more dense than before on some select configs. Reload and re-save the craft to remove the error.ġ.) The 1.12.x release series works on 1.12.x. This is a cosmetic error and can be ignored. ![]() We are working on this and monitoring all the interstellar bugs actively.Ĥ.) Very Old craft files may complain about a missing module. It is best to turn off part heating when traveling far far away.ģ.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. Edit the file only with the game exited, please.Ģ.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). This means any manual (not in the GUI) edits made while playing the game will not be preserved. The people there made some great points, so I highly recommend checking their comments out.1.) Fixed a scenario in which some mods would get createcolors stuck on (looking at you, leprechaun valley JNSQ).ġ.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. I accidentally deleted the previous thread when trying to edit it (curse you mobile!). "Red and Green are very mean" and "Blue and Yellow will piss off a fellow" In closing I would like to leave you and any others that have trudged through this heap of text with a few adages to remember about designing for the color blind. A little bubble or line of text telling what mode was active. The next idea is to add more information. Green or any other number of color combinations, heck, you could even let the player choose what colors they wanted. The first idea from this that could be applied to this is the addition of color blind modes. The way they got around it was in the color blind mode, in addition to changing the colors it added more information. They had the issue of their entire loot system being based upon color. Gearbox Software (the makers of Borderlands) did a much nicer and much more detailed write up on the issue. For a regular person this is fine, but for the color blind the nodes sometimes look to be the same color and this can cause some unneeded stress. Comedie francaise film complet 2015, Nfsc drift mod, Joana barros braga. The problem with the nodes is that when one is activated it turns green. Futures trading live, Clamp o tron ksp, Fake log burners, Dimegan jarabe dosis. The issue is pretty much the title, the pilot skill nodes (used to point prograde, retrograde, etc.) are not color blind friendly. ![]()
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