3/30/2023 0 Comments Miscreated guide 2017Potential fix for the player animation when entering a vehicleĪs 2016 has ended and we're moving into 2017 we wanted to take some time and give an overview of a lot of the game systems that make up Miscreated and explain the current state of each of those - much like we did at the end of 2015.Megaphone - radio squelches replaced by button click.Throwing items - Fixed arms when running up and down hills.Grenade and flashbang - animations added.Throwing - base movement altered whilst in the hold back position to correct some arm issues.Bow - fixed position of bow when jumping in raised and drawn stances.Bow - fixed issue when moving with bow drawn.Rifles - changes to lowered weaponposes so that left hand doesn't come off weapons whilst using actions like leaning.Rifles - changed weaponposes so weapon doesn't turn 90 degrees when changing between lowered and raised stance during jumping.Rifle idles - small alteration to standing ironsight idle to help with idle jitters.Rifle sprinting - running into walls and going up/down hill will not longer have goofy leg movements.Rifle/Pistol movement - Reintroduced more back movement into the base set of animations following the SFP update the previous patch.Np weapon movement - General clean up of the nw animation set.Np weapon movement - Running and sprinting cross left and cross right will have the feet/legs pointing in the correct direction.Np weapon movement - fixed blendspaces to help with general movement.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |